Easy Dungeon
Always open, low commitment, quick gear. The short cooldown keeps it farmable without trivializing progression.
Four dungeons, each guarded by bosses with custom 3D models, custom animations, and combat tuned for ConeCraft rather than copied from a template.
Always open, low commitment, quick gear. The short cooldown keeps it farmable without trivializing progression.
A proper step up for players gearing out of the early game, with a longer cooldown between runs.
Party content behind a key altar — you'll need a raid key to get in. Drops void armour and more raid keys. Built for multiple players.
A puzzle-driven raid dungeon currently being built alongside the rest of the raid tier.
Every boss is custom-built. ConeCraft runs MythicMobs for boss logic and ModelEngine for the models — bosses aren't reskinned vanilla mobs, they're modeled, rigged, and animated specifically for this server.
Models span multiple packs converted and imported from Blockbench, including a growing bestiary of creatures, dragons, and boss-scale enemies with their own attack, cast, and death animations.
Custom gear to match. Prestige and dungeon rewards use fully custom weapon and armour models — swords, axes, spears, and bows with their own textures and effects, not vanilla items with a new name.
Hard-difficulty, semi-vanilla survival underneath everything else. Build, claim, and protect a base with zero risk of a stranger walking off with your loot.
/trust [player] lets someone build or open chests on your claim/claim and /extendclaim create or grow a claim/buyclaimPvP is disabled automatically inside claimed land, so your base is always safe. Step outside your claim and it's fair game.
/rtp, /wild, or /wilderness drop you somewhere fresh
within 8,000 blocks of spawn — plenty of untouched land to found a new base.
A real economy backed by Vault, not a number that only exists in a scoreboard.
Run /sellshop or visit the shop NPC for a categorized GUI covering 160+ priced
items. Left-click sells one, right-click sells a stack, shift-click sells every match in your
inventory.
Set up your own physical shop to sell directly to other players — your prices, your storefront.
List gear, custom items, and rare drops for other players to bid on or buy outright.
/vote daily on the vote sites for free crate keys — no purchase required to
stay competitive.
Progress is earned, not bought. Climb the base ladder with in-game money, hit God, then prestige for permanent rewards and a fresh climb.
Base ranks cost Vault money, and each promotion drops crate keys, gear, and its own chat announcement, sound, and firework show.
Reaching God unlocks Prestige. A Prestige promotion costs Divine Orbs and resets your base rank to Drifter along with mcMMO skills and vanilla advancements — your votes, money, and Divine Orbs carry over. Every climb after that charges money again.
Prestige X at God is the current top of the ladder, with more tiers planned.
Check /ranks in-game any time to see your progress and requirements.
Crates sit around spawn, each opened with its own styled key item — not a virtual balance.
Cosmetics. Unlockable gadgets, particle trails, and other flair that never touches combat balance.
mcMMO skills. Full mcMMO progression, with credits available from crates to push your favourite skills faster.